Flow

March 2014

  • Mobile app
  • User Interface
  • User Experience

In collaboration with Haz Roth, Arun Mota and Angus Yang at CIID

Flow is the result of a one week project exploring learning in a mobile, modern and relevant context.

There are many ways in which we can access learning through mobile apps. However, hectic lifestyles and fluctuating schedules make maintaining a new skill quite a challenge. Through our research we found that many people initiated learning when less busy, but as soon as something else took priority they felt left behind; making it gradually harder to pick up where they left off.

Flow is a responsive learning platform designed to react to people’s ever-changing schedules, evolve with their learning curve and motivate them to use it regularly. The app utilizes context-aware teaching. Someone who wants to learn photography could be prompted to photograph a nearby monument, and will be given tips to reinforce their learning. When busy, they can simply set the amount of time they have and the app will find inspirational media to keep their creative juices flowing.

Using GPS and calendar data Flow sends quick exercises which the user can carry out throughout the day, utilizing the dead time in their schedule.

Organizing the content of the app while maintaining its clarity was a big challenge. A long refinement process using paper prototyping tools helped achieve this final design.